Very promising so far. A lot of care has gone into the crafting of the maps and the artstyle manages to set itself off from the usual RPG Maker games.
The demo is a bit on the shoter side, but I like what I'm seeing in the story & characters. Vampires as more nature-focused is an interesting turn, though I wonder what you'll be able to do as a Vampire and what kind of tone the vampiric existence will take.
The combat gameplay is pretty short so far, but I think the idea to start with low and easily trackable health & damage numbers is a pretty good. It gives numbers more meaning and makes improvements and changes more trackable.
I had the same problem, but I played the game on Linux. My solution was to add the game to Steam and launch it with the Proton Experimental compatibility layer. This worked for me.
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Very promising so far. A lot of care has gone into the crafting of the maps and the artstyle manages to set itself off from the usual RPG Maker games.
The demo is a bit on the shoter side, but I like what I'm seeing in the story & characters. Vampires as more nature-focused is an interesting turn, though I wonder what you'll be able to do as a Vampire and what kind of tone the vampiric existence will take.
The combat gameplay is pretty short so far, but I think the idea to start with low and easily trackable health & damage numbers is a pretty good. It gives numbers more meaning and makes improvements and changes more trackable.
All in all I'm looking forward to see more.
Thank you so much, I'm happy you like it so far! :)
The notification " enemy hp is not defined" at the start of the first combat after returning with the wine.
I had the same problem, but I played the game on Linux. My solution was to add the game to Steam and launch it with the Proton Experimental compatibility layer. This worked for me.
Thank you! I will add this to the instructions.
I found the issue and updated the files. Please redownload (and don't forget the save folder.) :)
Sorry for the trouble.